Title
: Predator Prey
Dynamics
Objectives
:
1)
To
understand how simulation can integrate in teaching and learning.
2)
To
differentiate between the theory and simulation in teaching and learning.
3)
To
understand the concept of prey and predator.
Introduction
:
Simulation is an operation of model,
which is representation of that system. It is amenable to manipulation which
would be impossible, too expensive, too impractical to perform on the systems
which is potrays. There are some steps that involve in the simulation. First,
define an achievable goal. Then, put together a complete mix of skills on the
team and it is involving the end user. After that, choose the appropriate
simulation tools and model the appropriate level of detail. Lastly, start early
to collect necessary input.
There are some reasons
teaching by using simulations. First, it can promotes the deep learning that
can empower understanding as supposed to surface learning. In deep learning,
students can learn the scientific method including the importance of model
building that use instructional simulations and gives students concrete formats
of what it means to think like a scientist and do scientific work. Besides,
students can know the relationships among variables in a model. This is because
by using simulation, it allows the students to change parameter values and see
what will be happens. Students can develop a feel for what variables are
important and the significant of magnitude changes in parameters. Other than
that, students can know the data issues, probability and sampling theory.
Simulations help the students to understand more. By using simulations, it can
help the students on how to use a model to predict outcomes, where it can help
the students understand that scientific knowledge rests on the foundation of
testable hypothesis.
Besides, we can learn to
reflect on and extend knowledge. Students can transferring knowledge to new
problems and situations. A well done experiment is constructed to include an
extension to a new problem or new set of parameters that requires students to
extend what they have learned before. Not only that, by using simulations, it
allows to understand and refine their own thought process and seeing social
processes and social interactions in action.
By using simulation, we
can conduct the experiment more easier and faster. Besides, we can get the
results as soon as possible, because of the information that have been
provided. So, students will be more understand as they can change the variables
as they want and this can help the students to save their time and understand
the theory. In this task, I chose the predator-prey simulation because I think
this simulation is easier to understand compared to the others.
In my opinion, this
simulation should be used by the teacher at school. This is because it is not
just easier for the teacher to conduct the experiment very well, but it also
can attract the student’s interest as it can increase the knowledge and allow
the students to explore more about the topics related to the experiment.
Results
:
Figure 1
Figure 2
Figure 3
Figure 4
A simulation is an experimental
learning that allows us to control the parameters and use it to achieve the
desired instructional results. Simulations are in a way, a lab experiment where
it can helps the students to adjust the parameter and repeat the experiment
many time as they want. Besides, it facilitates the students to explore more
the experiment, so that the students feels more interested and happy to learn
something new through the simulation of the experiment that have been
conducted.
Based on Figure 1, when the size of 1
time lynx harvest is 0, the results shows that both of the population which are
the the hares and the lynx are in linear or relatively constant. This is
because maybe they get enough food or resources so that they have no
competition among them and they can survive their life without any problems.
For Figure 2, the results shows that
when the number of lynx is increase, the number of hare is decrease as the size
of 1 time lynx harvest is 210. This is because, as we know lynx is a predator,
while the hare is a prey. So, when there is a limited food supply or any
condition that can disturb their survive, the lynx will harm the hares. There is
a relationship between them. Therefore, as the number of lynx increase, the
number of hares will be decrease.
For Figure 3, the result shows the same
result as graph 2 but the peak for graph 3 is higher compared to Figure 2 as
there is an increase in the size of 1 time lynx harvest, that is 480. It shows
that there is no increase in the number of hares, but there is an increase in
the number of lynx. So, this will effect the hares because an increase in the
number of lynx will limit the sources of food. So, they will compete each other
to get the food for survival.
For Figure 4, the result shows the same
result as graph 3 but the peak for graph 4 is higher compared to Figure 3 as
there is an increase in the size of 1 time lynx harvest, that is 680. It shows
that there is no increase in the number of hares, but there is an increase in
the number of lynx. So, this will effect the hares because an increase in the
number of lynx will limit the sources of food. So, they will compete each other
to get the food for survival.
There are many advantages by using
this simulation. First, it is enjoyable activities where we can motivates the
students to conduct an experiment better. This is because, as we know some
experiment that have conducted is failed. So, by using simulation the students
just need to manipulate the related parameter and then the result will be
shown. Moreover, it will save our time because we do not need to spend a lot of
time to set up the experiment and it will promote the critical thinking among the
students.
Besides that, through this simulation
the students can expect the result that they will get as they have repeated the
experiment many time. This can create a student’s critical thinking.
Simulations are effective at helping the students and the students are often
deeply involve in simulations and the teacher should guide their students on
how to use the simulation, how to manipulate the parameter and how to get a
better result.
Other than that, the simulation can
give a lot of benefits because it can create an interactive, authenthic and
meaningful learning oppotunities possible. The students can observe, explore,
recreate and receive immediate feedback about real objects, phenomena and
process that would otherwise be too complex, time-consuming or dangerous. This
simulation will include the animations, visualisations and interactive
laboratory exercises that can attract the students’ interest. In a simulated environment, time changes can
be sped up or slowed down, abstract concepts can be made concrete and tacit
behaviors visible. Teachers can focus students’ attention on learning
objectives when real-world environments are simplified, causality of events is
clearly explained, and unnecessary cognitive tasks are reduced through a
simulation.
The simulations can be effective in
developing content knowledge and process skills, as well as in promoting more
complicated goals such as inquiry and conceptual change. Gains in student
understanding and achievement have been reported in general science process
skills and across specific subject areas, including physics, chemistry, biology
and many more. So, the simulation will bring many advantages in teaching and
learning process. Computer simulation offers the
opportunity to experiment with phenomena or events, which for a number of
reasons, cannot normally be experimented with in the traditional way.
Simulations provide students with experience that may be difficult or
impossible to obtain in everyday life. For example, in class it is not possible
to experiment actively with an economic system. The only thing the teacher can
do is to discuss the nature and content of the system. Experimenting would
surely be useful because this can generate an insight into the functioning of
the economic system.
Computer simulation
programs can be used in education to give the student more feeling for reality
in some fields of learning. This is because, the simulation can be equally as
effective as real life, hands-on laboratory experiences in teaching students
scientific concept. Besides, it enhance the learning achievement levels of
students, enhance the problem solving skills of students and foster peer
interaction. This simulation are also may enhance creativity in which the
students can come to understand by engaging in acts of technological creation.
Computer simulations give students the
opportunity to observe a real world experience and interact with it.
Simulations are useful for simulating labs that are impractical, expensive,
impossible, or too dangerous to run. Simulations can contribute to conceptual
change, provide open-ended experiences for students, provide tools for
scientific and problem solving experiences. Computer simulations also have
potentials for distance. The main purpose of this paper is to review the use of
computer simulations in science education. Simulation is a way to enhance
teaching and learning with technology in both the classroom and distance. The
second purpose is to review potential use and benefits of computer simulations
in science laboratories distance education.
Computer simulated instruction can
give the students the opportunity to observe a real world experience and
interact with it. In science classrooms, simulation can play an important role
in creating virtual experiments and inquiry.
Problem based simulations allow students to monitor experiments, test
new models and improve their intuitive understanding of the related experiment.
Simulations are also potentially useful for simulating labs that are
impractical, expensive, impossible, or too dangerous to run. Simulations can
contribute to conceptual change, provide open-ended experiences for students,
provide tools for scientific inquiry and problem solving experiences. An
appropriate way for simulations in science education is to use them
as a supplementary material. On
the other hand in some situations simulations are the only tools to use like
experimenting for dangerous or long-term situations. The most significant
computer applications in science instruction is the use of simulations for
teaching material, which cannot be taught by conventional laboratory
experimentation. Computer simulated experiences were very effective as hands-on laboratory experiences. This suggest
that it may be possible to use a computer simulated experiment in place of a
laboratory experience in the teaching and learning process.
Simulations can activate science
process skills of students, which are the basic skills for scientific inquiry.
These skills are classified in two main groups: basic science process skills
and integrated science process skills. Basic
science process skills consists of observing, inferring, measuring,
communicating, classifying, and predicting while science process skills
includes controlling variables, defining operationally, formulating hypotheses,
interpreting data, experimenting, and formulating models.
Computer simulation can enable
students to use the skills of graph communication, interpreting data, and
controlling variables in simulated experiments, and helped them master these
skills. Computer simulations can be as
an inquiry tool. Inquiry is fundamental
for science learning. Inquiry procedure included positing hypotheses,
conducting experiments, observing and recording data and making conclusions.
Computer simulations are good tools
for individual learning. It have the potential to provide constant access
whenever needed by students. There are four key elements of inquiry curriculum
that may benefit from computer simulations. First, it make science accessible.
Second, make thinking visible. Third, help students learn from each other and lastly,
help students develop autonomous learning. Students must have enough control of
lab equipment to start and stop an experiment and make appropriate adjustments. The experiment should be no more
difficult to conduct than with the equipment physically present. Students need
appropriate feedback. Online simulations
may be appropriate solutions.
By exposing complex concepts and
abstract phenomena, computer simulations offer the opportunity to engage
students in higher-level thinking and challenge them to struggle with new
ideas. Lessons involving computer simulations should remain student-centered
and inquiry-based to ensure that learning is focused on meaningful understandings,
not rote memorization. When students work with simulations individually or in
small groups, discussion and collaboration among teachers and peers should be
fostered. Regardless of the implementation you choose, students should be prompted
to form and test their own hypotheses and justify their decisions. By
encouraging reflection on their actions and decision-making, you can help
expose student misconceptions, allowing for conceptual change and development.
Students can then begin to monitor and take responsibility for their own
learning.
Besides, the most important benefits computer simulation can have in
education is that it makes the otherwise inaccessible phenomena or processes
accessible to students, including those phenomena or processes inaccessible
because of extreme size (too large or too small), extreme speed (too fast or
too slow), or because of security considerations and cost considerations. Then, the benefit of
educational computer simulation is its feature of visualization, which can help
learners establish mental model of an abstract or dynamic process. In a
simulation program, the effects of changes made on input parameters can be
visualized immediately from the output curves. Therefore computer simulation is
especially helpful in the learning of interrelationships between factors in
complex phenomena or abstract processes. Another advantage of educational
computer simulation becomes quite apparent, computer simulation is highly
motivating to learners. Students in a learning environment integrated with
computer simulation have higher motivation towards learning, because computer
simulation is not only more interesting, but it offers them a unique way to
access, interact with and understand the otherwise inaccessible or complex phenomena.
As we know, computer simulation will brings a lot of advantages. Using
computer simulation prior instruction can motivates the learner. Computer
simulation program can be used in the introduction of new learning content to
motivate students. This type of use is directly related to computer
simulation’s power in motivating learners as discussed above. Compared to
traditional paper-based learning materials, computer simulation program has the
advantage of quickly gaining students' attention and greatly enhancing their
interests and motivation toward the learning contents.
Computer simulation can be used during the instruction process to
facilitate students' learning. This type of use is closely related to the
benefit of visualization as discussed above. The feature of visualization can
help students learn about complex phenomena or abstract processes more easily
and possibly also with a better recall and retain of the learning contents. In
addition to motivating and facilitating learners, simulation program may also
have the function of promoting and facilitating students' further investigation
of learning contents. This type of use is related to the benefits of interaction
and visualization. After studying the learning materials and experiencing the simulation
program, some students may want to do further exploration with the learning
contents. And computer simulation program makes it possible for them to
manipulate and experiment with the phenomenon or process as they can change the values of input parameters
and examine which output variables are changed consequently and how they are
changed.
Simulations are useful complements to theoretical learning and are
beneficial when used to test out theories, ideologies, and hypotheses.
Simulations enable learners to actively engage in experiential educational
encounters that provide for reflective thinking and alternative ways of
incorporating this new reflectivity into action. A successful simulation is
based on identifying appropriate learning objectives and designing a learning
activity. As conclusion, simulation has appropriate for five learning
objectives. First, to develop highly complex cognitive skills such as decision
making, evaluating and synthesizing. Second, to impact positively on the
learner’s values, beliefs or attitudes. Third, to induce empathy. Forth, to
sharpen human relation shills such as interpersonal communication skills.
Lastly, to unlearn negative attitudes or behaviors.
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